All Data Structures
Binary search tree
Core Implementation
Basic Binary Search Tree
Implementation Variations
1. AVL Tree (Self-balancing BST)
2. Threaded Binary Search Tree
Time Complexities
Operation | BST (Average) | BST (Worst) | AVL Tree | Threaded BST |
---|---|---|---|---|
Insert | O(log n) | O(n) | O(log n) | O(log n) |
Delete | O(log n) | O(n) | O(log n) | O(log n) |
Search | O(log n) | O(n) | O(log n) | O(log n) |
Min/Max | O(log n) | O(n) | O(log n) | O(1)* |
Successor | O(log n) | O(n) | O(log n) | O(1) |
Predecessor | O(log n) | O(n) | O(log n) | O(1) |
Traversal | O(n) | O(n) | O(n) | O(n) |
* With additional pointers to min/max
Space Complexities
Implementation | Space Complexity | Additional Notes |
---|---|---|
Basic BST | O(n) | No additional overhead |
AVL Tree | O(n) | Extra space for height information |
Threaded BST | O(n) | Extra space for thread indicators |
Balanced BST | O(n) | May need temp space during rebalancing |
Common Data Structure Patterns
-
Tree Traversal Patterns
- Inorder (sorted order)
- Preorder (copying tree)
- Postorder (deletion)
- Level-order (breadth-first)
-
Range Query Patterns
- Find elements in range
- Count elements in range
- Find closest element
-
Balancing Patterns
- Single rotations
- Double rotations
- Height balancing
-
Predecessor/Successor
- Next greater element
- Previous smaller element
- Inorder traversal
-
Path Patterns
- Root to leaf paths
- Lowest common ancestor
- Path sum problems
-
Modification Patterns
- BST to greater sum tree
- Merge BSTs
- Split BST
Edge Cases to Consider
- Empty Tree
- Single Node
- Duplicate Values
- Unbalanced Input
Optimization Techniques
- Caching Height/Size
- Parent Pointers
- Bulk Operations
Memory Management
- Node Pooling
- Tree Cleanup
Performance Considerations
- Iterative vs Recursive
- Batch Processing
Common Pitfalls
- Incorrect Balance Handling
- Memory Leaks in Deletion
- Incorrect BST Property Validation